Post Scriptum Mortar Calculator – Master Your Artillery in PS


Post Scriptum Mortar Calculator

Calculate Your Mortar Firing Solution

Input the target and mortar parameters to get precise firing solutions for your Post Scriptum mortar team.


Distance must be between 50 and 1200 meters.
The horizontal distance from your mortar to the target. (50-1200m)


Target elevation must be between -500 and 500 meters.
The elevation of the target position (e.g., from map tools).


Mortar elevation must be between -500 and 500 meters.
The elevation of your mortar’s position (e.g., from map tools).


Wind speed must be between 0 and 30 m/s.
The speed of the wind affecting the projectile. (0-30 m/s)


Wind direction must be between 0 and 360 degrees.
Angle of wind relative to your firing line (0/180 = head/tailwind, 90 = crosswind from right, 270 = crosswind from left).



Mortar Firing Solution


Mortar Elevation Setting (Mils)
Horizontal Wind Adjustment: — Mils
Estimated Flight Time: — seconds
Estimated Impact Angle: — degrees

The calculation uses a simplified Post Scriptum ballistics model, interpolating base elevation from distance, adjusting for elevation differences, and applying a wind correction factor.


Common Post Scriptum Mortar Firing Solutions (Approximate)
Distance (m) Base Elevation (Mils) Flight Time (s) Impact Angle (deg)
Mortar Elevation and Flight Time vs. Distance

What is a Post Scriptum Mortar Calculator?

A Post Scriptum Mortar Calculator is an essential digital tool designed to assist players in the tactical shooter game Post Scriptum with accurate mortar fire. Unlike real-world ballistics, Post Scriptum’s in-game mechanics are simplified, yet still require precise calculations for effective artillery support. This calculator takes key parameters such as target distance, elevation differences, and wind conditions to provide the optimal mortar elevation (in Mils) and horizontal wind adjustments, ensuring your shells land exactly where they’re needed.

Who Should Use a Post Scriptum Mortar Calculator?

  • Mortar Teams: The primary users, enabling them to quickly and accurately set their mortar tubes for maximum impact.
  • Squad Leaders: To coordinate artillery strikes and provide precise firing solutions to their mortar crews.
  • Competitive Players: Gaining an edge by minimizing missed shots and maximizing suppression or kills.
  • New Players: Learning the intricacies of mortar mechanics without extensive trial and error.

Common Misconceptions about the Post Scriptum Mortar Calculator

It’s crucial to understand that a Post Scriptum Mortar Calculator is tailored specifically for the game’s physics, not real-world ballistics. Misconceptions include:

  • Real-World Accuracy: This calculator does not simulate real-life mortar physics. It’s based on observed in-game mechanics, which are simplified for gameplay.
  • Substitute for Spotting: While it provides firing solutions, it doesn’t replace the need for accurate target spotting and communication from a forward observer.
  • Universal Tool: The calculations are specific to Post Scriptum and may not be accurate for other games like Squad, Hell Let Loose, or Arma, which have different ballistic models.

Post Scriptum Mortar Calculator Formula and Mathematical Explanation

The core of any Post Scriptum Mortar Calculator lies in its ability to translate in-game parameters into a usable firing solution. The formula used here is an approximation based on observed Post Scriptum mortar behavior, combining a base elevation for distance with adjustments for terrain elevation differences and wind.

Step-by-Step Derivation:

  1. Base Elevation (Mils): The primary factor is the horizontal distance to the target. We use a pre-defined lookup table (or a curve fit) that maps distance to a base mortar elevation in Mils. This is the angle required to hit a target at the same elevation as the mortar.
  2. Elevation Difference Adjustment: If the target is at a different elevation than the mortar, the base elevation needs to be adjusted.
    • Elevation Difference (m) = Target Elevation - Mortar Elevation
    • A positive difference (target higher) means the mortar needs a slightly lower angle (fewer Mils) to reach the target.
    • A negative difference (target lower) means the mortar needs a slightly higher angle (more Mils).
    • Elevation Adjustment (Mils) = (Elevation Difference / 10) * -7 (approx. 7 Mils per 10m difference, negative for higher targets)
  3. Wind Adjustment (Mils): Wind primarily affects the horizontal trajectory.
    • Wind Direction Relative (degrees) is the angle of the wind relative to your firing line (0/180 for head/tailwind, 90 for crosswind from right, 270 for crosswind from left).
    • Wind Adjustment (Mils) = Wind Speed (m/s) * (Distance / 100) * 0.5 * sin(Wind Direction Relative in radians)
    • A positive result indicates an adjustment to the right, negative to the left. The 0.5 is a hypothetical factor for Post Scriptum’s wind mechanics.
  4. Total Mortar Elevation (Mils):
    • Total Mils = Base Mils + Elevation Adjustment
  5. Flight Time & Impact Angle: These are also derived from the distance-based lookup table, providing additional tactical information.

Variable Explanations:

Variable Meaning Unit Typical Range (PS)
Distance to Target Horizontal distance from mortar to target. meters (m) 50 – 1200
Target Elevation Vertical height of the target position. meters (m) -500 – 500
Mortar Position Elevation Vertical height of the mortar’s position. meters (m) -500 – 500
Wind Speed Strength of the wind. meters/second (m/s) 0 – 30
Wind Direction Relative Angle of wind relative to your firing line. degrees (°) 0 – 360
Mortar Elevation Setting The vertical angle to set on the mortar. Mils 550 – 1600
Horizontal Wind Adjustment Horizontal correction for wind. Mils (Left/Right) -50 – 50
Estimated Flight Time Time from firing to impact. seconds (s) 5 – 50
Estimated Impact Angle Angle at which the shell hits the ground. degrees (°) 40 – 85

Practical Examples (Real-World Use Cases in Post Scriptum)

Understanding how to apply the Post Scriptum Mortar Calculator with practical scenarios is key to mastering artillery in the game.

Example 1: Flat Terrain, No Wind

A common scenario where a mortar team needs to quickly suppress an enemy position.

  • Inputs:
    • Distance to Target: 650 meters
    • Target Elevation: 120 meters
    • Mortar Position Elevation: 120 meters
    • Wind Speed: 0 m/s
    • Wind Direction Relative: 0 degrees
  • Outputs (from calculator):
    • Mortar Elevation Setting: 860 Mils
    • Horizontal Wind Adjustment: 0 Mils
    • Estimated Flight Time: 28 seconds
    • Estimated Impact Angle: 53 degrees
  • Interpretation: Since the terrain is flat (same elevation) and there’s no wind, the calculation is straightforward. The mortar team would set their mortar to 860 Mils and fire. The 28-second flight time gives them an idea of when to expect impact and allows for coordination with infantry.

Example 2: Uphill Target, Strong Crosswind

A more complex situation requiring careful adjustment for both elevation and wind.

  • Inputs:
    • Distance to Target: 400 meters
    • Target Elevation: 150 meters
    • Mortar Position Elevation: 80 meters
    • Wind Speed: 15 m/s
    • Wind Direction Relative: 90 degrees (strong crosswind from the right)
  • Outputs (from calculator):
    • Mortar Elevation Setting: 1069 Mils
    • Horizontal Wind Adjustment: +30 Mils (Right)
    • Estimated Flight Time: 18 seconds
    • Estimated Impact Angle: 65 degrees
  • Interpretation: The target is significantly uphill (70m higher). This requires a lower firing angle than a flat target, hence the adjustment from the base Mils. The strong crosswind from the right will push the shell to the left, so the mortar team needs to adjust their aim 30 Mils to the right to compensate. This precise adjustment, provided by the Post Scriptum Mortar Calculator, is critical for hitting the target under these challenging conditions.

How to Use This Post Scriptum Mortar Calculator

Using the Post Scriptum Mortar Calculator is straightforward, but requires accurate input from in-game information. Follow these steps for optimal results:

  1. Gather Target Information:
    • Distance to Target: Use your map’s measurement tools (e.g., right-click and drag) or a spotter’s rangefinder to get the precise horizontal distance in meters.
    • Target Elevation: Identify the elevation of the target point. This can often be seen on the map by hovering over the location or using binoculars/scopes with elevation readouts.
    • Mortar Position Elevation: Similarly, find the elevation of your mortar’s current position.
  2. Determine Wind Conditions:
    • Wind Speed: Observe the wind speed indicator in-game (usually visible on the HUD or map).
    • Wind Direction Relative to Target Line: This is crucial. Determine the direction of the wind relative to the straight line from your mortar to the target.
      • 0 or 180 degrees: Headwind or Tailwind (no horizontal adjustment needed).
      • 90 degrees: Wind coming from your right, pushing the shell left.
      • 270 degrees: Wind coming from your left, pushing the shell right.
      • Intermediate angles will have partial crosswind effects.
  3. Input Values into the Calculator: Enter all gathered data into the respective fields. The calculator will update in real-time.
  4. Read the Results:
    • Mortar Elevation Setting (Mils): This is your primary setting. Adjust your mortar’s elevation wheel to this value.
    • Horizontal Wind Adjustment (Mils): This tells you how many Mils to adjust your mortar’s horizontal traverse. A positive value means adjust right, a negative value means adjust left.
    • Estimated Flight Time: Useful for timing your shots with infantry pushes or predicting enemy movement.
    • Estimated Impact Angle: Provides insight into how steep the shell will descend, which can be important for hitting targets behind cover.
  5. Apply in-Game: Communicate the Mils and wind adjustment to your mortar crew. Make the adjustments on the mortar tube and fire!

Decision-Making Guidance:

The Post Scriptum Mortar Calculator empowers you to make informed tactical decisions. Use the flight time to anticipate enemy movement or coordinate with friendly forces. The impact angle can help you decide if a target behind a small hill is viable. Always re-calculate if the target moves, wind conditions change, or your mortar position is relocated.

Key Factors That Affect Post Scriptum Mortar Results

Several variables significantly influence the accuracy and effectiveness of mortar fire in Post Scriptum. Understanding these factors is crucial for any aspiring mortar operator using a Post Scriptum Mortar Calculator.

  1. Distance to Target: This is the most critical factor. The further the target, the lower the required mortar elevation (Mils) and the longer the flight time. Small errors in distance measurement can lead to significant misses at long ranges.
  2. Elevation Difference: The vertical difference between your mortar and the target profoundly impacts the trajectory. An uphill shot requires a lower Mils setting, while a downhill shot requires a higher Mils setting. Neglecting this can result in shells overshooting or undershooting by a large margin.
  3. Wind Speed and Direction: Wind causes horizontal deviation. A strong crosswind can push shells far off target. The Post Scriptum Mortar Calculator accounts for this, but accurate wind data is essential. Headwinds and tailwinds primarily affect flight time and range slightly, but their horizontal impact is minimal.
  4. Target Movement: Mortars are indirect fire weapons, meaning shells take time to reach the target. If the target is moving, you must “lead” them, firing where they *will be* rather than where they *are*. The calculator provides a static solution, requiring the operator to predict movement.
  5. Spotter Accuracy and Communication: The quality of your inputs directly depends on your spotter. A good spotter provides precise distance, elevation, and target updates. Poor communication or inaccurate spotting will render even the best Post Scriptum Mortar Calculator useless.
  6. Mortar Position and Line of Sight: While mortars fire indirectly, their position can still affect effectiveness. Being too close to obstacles can block trajectories. Also, a well-hidden mortar position ensures longevity and continuous fire support.

Frequently Asked Questions (FAQ)

Q: Is this Post Scriptum Mortar Calculator accurate for real-life mortar operations?

A: No, this calculator is specifically designed for the game Post Scriptum and its unique, simplified ballistics model. Real-life mortar ballistics are far more complex, involving factors like air density, Coriolis effect, and projectile spin, which are not simulated here.

Q: How do I get accurate target elevation and mortar elevation in Post Scriptum?

A: You can typically find elevation data using the in-game map (hover over locations) or by using binoculars/scopes that display elevation readouts. Coordinate with your spotter for the most precise information.

Q: What if there’s no wind in the game?

A: Simply enter “0” for Wind Speed. The calculator will then provide a solution without any horizontal wind adjustment.

Q: How often should I re-calculate my mortar solution?

A: You should re-calculate whenever the target moves significantly, wind conditions change, or your mortar position is relocated. Even small changes can affect accuracy, especially at longer ranges.

Q: What are “Mils” and why are they used for mortar elevation?

A: Mils (milliradians) are a unit of angular measurement commonly used in artillery and optics. Mortars in Post Scriptum, like many real-world counterparts, use a mil-based system for setting their elevation angle, allowing for precise adjustments.

Q: Can I use this Post Scriptum Mortar Calculator for other games like Squad or Hell Let Loose?

A: It is highly unlikely. Each game has its own unique ballistic mechanics and mortar systems. While the general principles might be similar, the specific mil values and wind factors will differ, leading to inaccurate results.

Q: What is the maximum effective range for mortars in Post Scriptum?

A: In Post Scriptum, the effective range for mortars is generally considered to be up to around 1200 meters, though accuracy can decrease at extreme ranges. This calculator supports distances within this typical operational envelope.

Q: How do I adjust for moving targets using this calculator?

A: This calculator provides a static firing solution. For moving targets, you need to predict their movement and “lead” them. Fire at the location where you anticipate the enemy will be when the shell impacts, using the estimated flight time as a guide.

Related Tools and Internal Resources

Enhance your Post Scriptum gameplay and tactical understanding with these related tools and guides:

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