Star Citizen DPS Calculator
Optimize your ship’s combat performance by calculating Damage Per Second (DPS) against various targets in Star Citizen.
Calculate Your Star Citizen DPS
Enter the base damage value of a single projectile from your weapon.
Revolutions Per Minute (RPM) of your weapon.
Number of projectiles fired per single trigger pull (e.g., 1 for most repeaters, >1 for scatterguns).
Total Hit Points of the target’s shields.
Total Hit Points of the target’s hull (after shields are down).
Percentage of damage reduction provided by the target’s armor (0-100%).
Calculation Results
Raw DPS (Before Armor)
Time to Kill (Shields)
Time to Kill (Hull)
Alpha Damage (Per Shot)
Formula Used:
Raw DPS = (Weapon Base Damage * Projectiles Per Shot * Fire Rate RPM) / 60
Effective DPS (Hull) = Raw DPS * (1 - Target Armor Rating / 100)
Time to Kill (Shields) = Target Shield HP / Raw DPS
Time to Kill (Hull) = Target Hull HP / Effective DPS (Hull)
What is a Star Citizen DPS Calculator?
A Star Citizen DPS Calculator is an essential tool for pilots and theorycrafters in the vast universe of Star Citizen. DPS, or Damage Per Second, is a metric that quantifies the sustained damage output of a ship’s weapon system over time. This calculator helps players understand the true combat potential of their chosen weapon loadouts against various types of targets, taking into account factors like weapon fire rate, base damage, and target defenses.
Who Should Use It?
- Combat Pilots: To optimize their ship builds for specific combat roles (e.g., dogfighting, anti-capital ship, bounty hunting).
- Theorycrafters: To experiment with different weapon combinations and understand the underlying mechanics of Star Citizen’s damage model.
- New Players: To learn how weapon statistics translate into real-world combat effectiveness and make informed purchasing decisions.
- Content Creators: To provide data-driven insights and recommendations for the Star Citizen community.
Common Misconceptions:
- Raw DPS is King: While high raw DPS is good, it doesn’t tell the whole story. Effective DPS against armored targets, Time to Kill (TTK), and alpha damage (burst) are often more critical in actual engagements.
- Bigger Guns Always Mean More DPS: Not necessarily. Smaller, faster-firing weapons can sometimes achieve higher sustained DPS, especially against agile targets, while larger guns might offer higher alpha damage but lower accuracy or fire rate.
- DPS is the Only Metric: DPS is crucial, but other factors like projectile velocity, weapon range, power consumption, heat generation, and pilot skill significantly influence combat outcomes. A high DPS weapon that constantly overheats or misses its target is less effective.
Star Citizen DPS Calculator Formula and Mathematical Explanation
Understanding the underlying formulas is key to truly mastering your ship’s combat potential. The Star Citizen DPS Calculator uses several interconnected formulas to provide a comprehensive view of your weapon’s performance.
Step-by-Step Derivation:
- Shots Per Second (SPS): Weapons in Star Citizen often list their fire rate in Rounds Per Minute (RPM). To convert this to shots per second, we divide by 60:
SPS = Fire Rate (RPM) / 60 - Alpha Damage (Damage Per Shot): This is the immediate damage dealt by a single trigger pull. If a weapon fires multiple projectiles per shot (like a scattergun), this value is multiplied:
Alpha Damage = Weapon Base Damage * Projectiles Per Shot - Raw DPS (Damage Per Second before Armor): This is the total damage output per second, assuming no damage reduction from armor. It’s calculated by multiplying the alpha damage by the shots per second:
Raw DPS = Alpha Damage * SPSAlternatively:
Raw DPS = (Weapon Base Damage * Projectiles Per Shot * Fire Rate RPM) / 60 - Armor Reduction Factor: Target armor reduces incoming damage. If the target has an armor rating of X%, the damage is reduced by X%. The factor by which damage is multiplied is:
Armor Reduction Factor = 1 - (Target Armor Rating / 100) - Effective DPS (Against Armored Hull): This is the actual damage dealt per second to an armored hull, after accounting for armor reduction:
Effective DPS (Hull) = Raw DPS * Armor Reduction Factor - Time to Kill (TTK) Shields: The time it takes to deplete the target’s shields. Shields typically do not have armor, so raw DPS is used:
TTK Shields = Target Shield HP / Raw DPS - Time to Kill (TTK) Hull: The time it takes to destroy the target’s hull after shields are down, considering armor:
TTK Hull = Target Hull HP / Effective DPS (Hull)
Variable Explanations and Table:
Here’s a breakdown of the variables used in the Star Citizen DPS Calculator:
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| Weapon Base Damage | The damage value of a single projectile or hit from the weapon. | Damage Units (DU) | 1 – 100+ |
| Fire Rate (RPM) | How many rounds the weapon fires per minute. | Rounds Per Minute (RPM) | 60 – 2000+ |
| Projectiles Per Shot | The number of individual projectiles released with each trigger pull. | Count | 1 – 10+ |
| Target Shield HP | The total health points of the enemy ship’s shields. | Hit Points (HP) | 1,000 – 50,000+ |
| Target Hull HP | The total health points of the enemy ship’s hull, after shields are depleted. | Hit Points (HP) | 500 – 20,000+ |
| Target Armor Rating | The percentage of damage reduction applied by the target’s armor. | Percentage (%) | 0% – 100% |
Practical Examples (Real-World Use Cases)
Let’s look at how the Star Citizen DPS Calculator can be used in practical scenarios to make informed decisions about your ship loadouts.
Example 1: Dogfighting a Light Fighter (e.g., Aurora vs. Gladius)
Imagine you’re flying an Aurora and want to know how quickly your default loadout can take down a common light fighter like a Gladius. A Gladius might have:
- Shield HP: ~5,000 HP
- Hull HP: ~2,000 HP
- Armor Rating: ~20%
Your Aurora’s default S1 weapons (e.g., Omnisky III) might have:
- Weapon Base Damage: 10 DU
- Fire Rate (RPM): 600 RPM
- Projectiles Per Shot: 1
Calculator Inputs:
- Weapon Base Damage: 10
- Fire Rate (RPM): 600
- Projectiles Per Shot: 1
- Target Shield HP: 5000
- Target Hull HP: 2000
- Target Armor Rating: 20
Calculator Outputs:
- Raw DPS: (10 * 1 * 600) / 60 = 100 DPS
- Effective DPS (Hull): 100 * (1 – 20/100) = 80 DPS
- Time to Kill (Shields): 5000 / 100 = 50 seconds
- Time to Kill (Hull): 2000 / 80 = 25 seconds
- Total TTK: 50 + 25 = 75 seconds (assuming continuous fire and hits)
- Weapon Base Damage: 100 DU
- Fire Rate (RPM): 120 RPM
- Projectiles Per Shot: 1
- Shield HP: ~15,000 HP
- Hull HP: ~8,000 HP
- Armor Rating: ~40%
- Weapon Base Damage: 100
- Fire Rate (RPM): 120
- Projectiles Per Shot: 1
- Target Shield HP: 15000
- Target Hull HP: 8000
- Target Armor Rating: 40
- Raw DPS: (100 * 1 * 120) / 60 = 200 DPS
- Effective DPS (Hull): 200 * (1 – 40/100) = 120 DPS
- Time to Kill (Shields): 15000 / 200 = 75 seconds
- Time to Kill (Hull): 8000 / 120 = 66.67 seconds
- Total TTK: 75 + 66.67 = 141.67 seconds
Interpretation: 75 seconds is a long time in a dogfight. This suggests that while the Aurora can eventually take down a Gladius, it would be a prolonged engagement, highlighting the need for better weapons or tactical advantage.
Example 2: Attacking a Medium Cargo Ship (e.g., Freelancer)
Now, let’s consider a different scenario. You’re in a Vanguard Warden, equipped with its powerful nose-mounted S5 weapon (e.g., a C788 Combine) and four S2 wing-mounted weapons (e.g., Omnisky IX). You want to know your combined DPS against a Freelancer, which has significantly more HP and armor.
Let’s simplify and calculate for the S5 C788 Combine only for this example, as combining multiple weapon types gets complex for a single calculator input. A C788 Combine might have:
A Freelancer might have:
Calculator Inputs:
Calculator Outputs:
Interpretation: Even with a powerful S5 weapon, taking down a larger, armored target like a Freelancer can take a significant amount of time. This emphasizes the importance of coordinating fire, targeting weak points, or using specialized weapons (e.g., distortion damage for shields) in Star Citizen ship combat.
How to Use This Star Citizen DPS Calculator
Our Star Citizen DPS Calculator is designed for ease of use, providing quick and accurate insights into your weapon’s performance. Follow these steps to get the most out of the tool:
- Input Weapon Base Damage: Enter the damage value of a single projectile from your weapon. This can usually be found in-game or on Star Citizen weapon stats databases.
- Input Weapon Fire Rate (RPM): Provide the weapon’s fire rate in Rounds Per Minute (RPM).
- Input Projectiles Per Shot: For weapons that fire multiple projectiles simultaneously (like shotguns/scatterguns), enter the number of projectiles. For most other weapons, this will be 1.
- Input Target Shield HP: Enter the total health points of the target’s shields. This varies greatly by ship size and shield generator.
- Input Target Hull HP: Enter the total health points of the target’s hull, which becomes vulnerable after shields are depleted.
- Input Target Armor Rating (%): Specify the percentage of damage reduction provided by the target’s armor. This is a crucial factor for hull damage.
- Click “Calculate DPS” or Adjust Inputs: The calculator updates in real-time as you change inputs. You can also click the “Calculate DPS” button to manually trigger a calculation.
- Review Results:
- Effective DPS (Against Armored Hull): This is your primary result, showing the sustained damage against an armored target.
- Raw DPS (Before Armor): Your weapon’s damage output before any armor reduction. Useful for shield damage.
- Time to Kill (Shields): How long it takes to break the target’s shields.
- Time to Kill (Hull): How long it takes to destroy the target’s hull after shields are down.
- Alpha Damage (Per Shot): The immediate burst damage from a single trigger pull.
- Use “Reset” for Defaults: If you want to start over, click the “Reset” button to restore all inputs to sensible default values.
- “Copy Results” for Sharing: Use this button to quickly copy all key results and assumptions to your clipboard for sharing with friends or in discussions.
Decision-Making Guidance:
- High Raw DPS, Low Effective DPS: Your weapon might be great against shields but struggles against armored hulls. Consider pairing it with a ballistic weapon or one with high armor penetration.
- High Alpha Damage, Low Sustained DPS: Ideal for hit-and-run tactics or quickly disabling components, but less effective for prolonged engagements.
- Long TTK: If the Time to Kill is too high for your intended target, you might need to upgrade your weapons, change your strategy, or choose a different target.
- Comparing Loadouts: Use the calculator to compare different weapon setups by inputting their stats and observing the changes in DPS and TTK. This helps in finding the optimal builds for your Star Citizen ship combat needs.
Key Factors That Affect Star Citizen DPS Results
While the Star Citizen DPS Calculator provides a solid foundation, several other factors in Star Citizen ship combat can significantly influence your actual combat effectiveness and the perceived DPS.
- Weapon Type and Damage Type:
- Ballistic: Generally high physical damage, often with good armor penetration. Limited ammo.
- Energy: Unlimited ammo (tied to ship power), but often lower raw damage and less effective against heavy armor. Can drain target shields faster.
- Distortion: Deals no direct hull damage but rapidly depletes shields and can disable ship components, making targets vulnerable.
- EMP/Disruptor: Specialized weapons that can temporarily disable ships or components.
The effectiveness of your Star Citizen weapon loadouts heavily depends on matching damage types to target vulnerabilities.
- Projectile Velocity and Accuracy: A weapon with high DPS is useless if its projectiles are too slow to hit agile targets or if its spread is too wide. High projectile velocity and tight grouping improve hit probability, thus increasing effective DPS in real combat.
- Target Components and Sub-Targeting: Star Citizen allows sub-targeting specific ship components (e.g., engines, weapons, power plants). Focusing fire on critical components can disable a ship faster than simply depleting its hull HP, even with lower overall DPS.
- Power Management and Heat Generation: Energy weapons draw power and generate heat. Sustained fire can lead to overheating, temporarily disabling weapons, or drawing too much power from other critical systems (shields, engines). Efficient power management is crucial for maintaining sustained Star Citizen DPS.
- Pilot Skill and Aim: The most significant factor. Even with the highest theoretical DPS, a pilot who cannot consistently hit their target will have a much lower actual DPS. Practice and understanding lead/lag indicators are vital for maximizing your Star Citizen DPS.
- Shield Regeneration and Health Pools: Different shields have varying HP and regeneration rates. A weapon with high burst damage might break shields quickly, but if its sustained DPS is low, the shields might regenerate before the hull can be significantly damaged. Understanding target shield mechanics is key to effective Star Citizen ship combat.
- Weapon Groups and Gimbal vs. Fixed: How weapons are grouped and whether they are fixed or gimbaled affects aiming and target tracking. Gimbaled weapons offer more flexibility but often come in smaller sizes, impacting raw damage. Fixed weapons require precise aim but allow for larger, more powerful guns.
Frequently Asked Questions (FAQ) about Star Citizen DPS
Q: What is the difference between Raw DPS and Effective DPS?
A: Raw DPS is the theoretical damage output per second before any damage reduction from target armor. Effective DPS (Hull) is the actual damage dealt per second to an armored target’s hull, taking into account its armor rating. Raw DPS is generally more relevant for shield damage, while Effective DPS is for hull damage.
Q: How does weapon size affect DPS in Star Citizen?
A: Generally, larger weapon sizes (S1, S2, S3, etc.) have higher base damage and often higher raw DPS. However, they might have slower fire rates or be limited to fixed mounts, requiring more precise aim. The optimal size depends on your ship, target, and pilot skill.
Q: Are ballistic weapons always better than energy weapons for DPS?
A: Not always. Ballistics often have higher armor penetration and burst damage, making them excellent for hull damage. Energy weapons have unlimited ammunition and can be very effective against shields. A common strategy in Star Citizen ship combat is to use a mix of both, or specialized energy weapons (like distortion) to disable shields quickly.
Q: What is “Time to Kill” (TTK) and why is it important?
A: TTK is the estimated time it takes to destroy a target’s shields or hull. It’s crucial because it gives you a practical measure of how long an engagement might last. A lower TTK means you can neutralize threats faster, reducing your exposure to return fire and improving your survivability in Star Citizen ship combat.
Q: Does projectile speed matter for DPS?
A: Yes, significantly. While not directly part of the mathematical DPS formula, higher projectile speed means it’s easier to hit moving targets, especially at range. This translates to a higher *actual* DPS in combat, as more of your theoretical damage connects with the enemy.
Q: Can I use this calculator to compare different ship loadouts?
A: Absolutely! By inputting the stats for different weapons and target types, you can compare the Raw DPS, Effective DPS, and TTK values to determine which Star Citizen weapon loadouts are most effective for your intended combat scenarios.
Q: What are the limitations of a Star Citizen DPS Calculator?
A: This calculator provides theoretical maximum DPS. It doesn’t account for pilot accuracy, weapon heat management, power consumption, component damage, specific damage resistances (e.g., energy vs. ballistic), or target evasion. It’s a powerful planning tool but not a perfect simulation of live combat.
Q: How do I find the exact weapon stats for Star Citizen?
A: You can find detailed weapon statistics in-game by inspecting items, or by consulting community-maintained databases and wikis dedicated to Star Citizen weapon stats. These resources are invaluable for accurate inputs into the Star Citizen DPS Calculator.